/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/*
 *
 */

#ifndef BZF_ROBOT_PLAYER_H
#define BZF_ROBOT_PLAYER_H

#include "common.h"

/* system interface headers */
#include <vector>

/* interface header */
#include "LocalPlayer.h"

/* local interface headers */
#include "Region.h"
#include "RegionPriorityQueue.h"
#include "ServerLink.h"


class RobotPlayer : public LocalPlayer
{
public:
    RobotPlayer(const PlayerId&,
                const char* name, ServerLink*,
                const char* _motto);

    float           getTargetPriority(const Player*) const;
    const Player*   getTarget() const;
    void            setTarget(const Player*);
    static void     setObstacleList(std::vector<BzfRegion*>*);

    void            restart(const float* pos, float azimuth);
    void            explodeTank();

private:
    void            doUpdate(float dt);
    void            doUpdateMotion(float dt);
    BzfRegion*      findRegion(const float p[2], float nearest[2]) const;
    float           getRegionExitPoint( const float p1[2], const float p2[2], const float a[2], const float targetPoint[2],
                                        float mid[2], float& priority);
    void            findPath(RegionPriorityQueue& queue, BzfRegion* region, BzfRegion* targetRegion,
                             const float targetPoint[2], int mailbox);

    void            projectPosition(const Player *targ,const float t,float &x,float &y,float &z) const;
    void            getProjectedPosition(const Player *targ, float *projpos) const;

private:
    const Player*   target;
    std::vector<RegionPoint>    path;
    int         pathIndex;
    float       timerForShot;
    bool        drivingForward;
    static std::vector<BzfRegion*>* obstacleList;
};

#endif // BZF_ROBOT_PLAYER_H

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